pub struct Graph<N, E> {
nodes: Vec<Node<N>>,
edges: Vec<Edge<E>>,
}
Fields§
§nodes: Vec<Node<N>>
§edges: Vec<Edge<E>>
Implementations§
source§impl<N: Debug, E: Debug> Graph<N, E>
impl<N: Debug, E: Debug> Graph<N, E>
pub fn new() -> Graph<N, E>
pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E>
pub fn all_nodes(&self) -> &[Node<N>]
pub fn len_nodes(&self) -> usize
pub fn all_edges(&self) -> &[Edge<E>]
pub fn len_edges(&self) -> usize
pub fn next_node_index(&self) -> NodeIndex
pub fn add_node(&mut self, data: N) -> NodeIndex
pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N
pub fn node_data(&self, idx: NodeIndex) -> &N
pub fn node(&self, idx: NodeIndex) -> &Node<N>
pub fn next_edge_index(&self) -> EdgeIndex
pub fn add_edge( &mut self, source: NodeIndex, target: NodeIndex, data: E, ) -> EdgeIndex
pub fn edge(&self, idx: EdgeIndex) -> &Edge<E>
pub fn enumerated_nodes(&self) -> impl Iterator<Item = (NodeIndex, &Node<N>)>
pub fn enumerated_edges(&self) -> impl Iterator<Item = (EdgeIndex, &Edge<E>)>
sourcepub fn each_node<'a>(
&'a self,
f: impl FnMut(NodeIndex, &'a Node<N>) -> bool,
) -> bool
pub fn each_node<'a>( &'a self, f: impl FnMut(NodeIndex, &'a Node<N>) -> bool, ) -> bool
Iterates over all edges defined in the graph.
sourcepub fn each_edge<'a>(
&'a self,
f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool,
) -> bool
pub fn each_edge<'a>( &'a self, f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool, ) -> bool
Iterates over all edges defined in the graph
pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> ⓘ
pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> ⓘ
pub fn adjacent_edges( &self, source: NodeIndex, direction: Direction, ) -> AdjacentEdges<'_, N, E> ⓘ
pub fn successor_nodes( &self, source: NodeIndex, ) -> impl Iterator<Item = NodeIndex> + '_
pub fn predecessor_nodes( &self, target: NodeIndex, ) -> impl Iterator<Item = NodeIndex> + '_
pub fn depth_traverse( &self, start: NodeIndex, direction: Direction, ) -> DepthFirstTraversal<'_, N, E> ⓘ
pub fn nodes_in_postorder( &self, direction: Direction, entry_node: NodeIndex, ) -> Vec<NodeIndex>
Auto Trait Implementations§
impl<N, E> DynSend for Graph<N, E>
impl<N, E> DynSync for Graph<N, E>
impl<N, E> Freeze for Graph<N, E>
impl<N, E> RefUnwindSafe for Graph<N, E>where
N: RefUnwindSafe,
E: RefUnwindSafe,
impl<N, E> Send for Graph<N, E>
impl<N, E> Sync for Graph<N, E>
impl<N, E> Unpin for Graph<N, E>
impl<N, E> UnwindSafe for Graph<N, E>where
N: UnwindSafe,
E: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
source§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
source§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
impl<'a, T> Captures<'a> for Twhere
T: ?Sized,
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 48 bytes